Nuparu

"Earth and stone, victors under the sea! Hahli would be proud."

- Nuparu

Nuparu was a Onu-Matoran before he was transformed into a Toa Inika and later Toa Mahri

Matoran


Nuparu was an engineer and inventor who created several machines to protect the Matoran. On Metru Nui Nuparu designed the Kralhi and Vahki enforcer robots, though the Kralhi was a spectacular failure. On Mata Nui, when the Bohrok flooded Onu-Koro, Nuparu discovered that they were non-living, and with Onepu's and Taipu's help he modified a Gahlok shell into a Boxor combat vehicle. Boxors were used successfully in the liberations of Onu-Koro and Le-Koro, but were defeated by Pahrak in Ga-Koro as they sink in water. After the Bohrok invasion he salvaged some Exo-Toa scrap to study, but hardly got the chance before he became the Toa Inika of Earth.

Toa Inika
When a strike occurred on Metru Nui, Jaller gathered Nuparu, along with Hahli, Hewkii, Matoro, and Kongu and took off to find the missing Toa Nuva because Turaga Nokama told Jaller about the missing Toa. The 6 Matoran journeyed to the realm of Karzahni with Takanuva. However, they encountered a stone arch that would not allow any light to pass through, thus separating the Matoran from Takanuva.

After the separation, the 6 Matoran journeyed into the realm alone. There, they encountered the Manas Crabs and were captured by Karzahni, where their masks had to be changed to ones of Karzahni's. The 6 Matoran were placed briefly in servitude, when the Matoran discovered the Builder of the Toa Canisters. The Matoran lead them to 6 Toa Canisters, where Nuparu figured out how to use them. After another brief encounter with Karzahni, the Matoran barely escaped from the realm using the canisters.

Arriving on Voya Nui, the 6 Matoran were transformed into the Toa Inika after being struck by lightning from the Red Star. The Toa Inika then journeyed onto the island, where they found out about their special Toa abilities (glowing faces, Lightning, etc.). The Toa then journeyed into the island, and confronted with Vezok. After defeating the Piraka, they met with the Voya Nui Resistance Team.

The Toa Inika then split into 3 different teams. Nuparu, went with Kongu, Velika, and Garan were on one team, and they launched an attack on the Piraka Stronghold. They were later reunited with the other Toa Inika, where they started a fierce battle with the Piraka. During the battle, Nuparu defeated Zaktan by plunging him into the sea. After being defeated by Hakann and Thok, who stole Brutaka's powers and channel into themselves, the Toa and the 4 remaining Piraka followed. Another battle took place once more, with the Toa able to return the powers back to Brutaka but being knocked out in the process.

After awakening, the Toa Inika began to descend down the 777 Stairs. Along the journey, the Toa Inika encountered guardians such as Umbra, and traps such as the Chamber of Death. The Toa were able to pass through all the challenges, and faced the Piraka at the Lava Chamber Gate. After being defeated once more, the Toa Inika stormed into the Chamber of Life, where they found the Piraka being defeated by Vezon and Fenrakk. The Toa fought against the two beasts as well, only for Fenrakk to be transformed into the much stronger Kardas Dragon. Jaller ordered Kongu to use his mask power to read the mind of the Mask of Life. To everyone's surprise, the Ignika did not want Vezon to be its guardian anymore, but rather it wanted Matoro. Because of this, Vezon went into a frenzy. In Vezon's temporary moment of pure insanity, Jaller was able to use a special Zamor Sphere, given to them by Axonn, on them. Matoro was then able to retrieve the Mask of Life, but he lost his grip when he was hit by a concussive blast made by the now-revived Kardas Dragon. The Toa Inika then raced behind the Mask of Life as it journeyed out of the chamber, eventually plunging into the sea. Toa Hahli tried to retrieve it, but the pressure was too much, and she nearly drowned, but was saved by a Matoran. After a reunion with the Toa Nuva, it was decided that the Toa Inika shall continue their search for the mask, while the Toa Nuva would leave on their own mission. The Toa Inika then journeyed down The Cord, where they were transformed into Toa Mahri by the Kanohi Ignika.

Toa Mahri
The Toa Inika ventured down to Mahri Nui and were transformed into the Toa Mahri through the power of the Mask of Life. At that point, Nuparu, Jaller and the rest were stunned, and were barely awake enough to notice the 300-Foot Venom Eel heading right for them. After a brief fight, the Toa defeated it, thanks mainly to Hewkii and his Garai. With that, they proceeded on to Mahri Nui. But when they became visible, the Matoran of the Lost Land rained Solidified Air Bubbles down on the Toa Mahri. Finally, they Toa were able to convince them that they were Toa fighting for good, and started to discuss with the city's current leader: Defilak. Defilak sent five of the Toa to go and free the Fields of Air. So, proceeding on their quest, Nuparu, Jaller and the rest, except Matoro, left to defend the Fields of Air, but they were captured by the Barraki. Then he escaped using the Volitak and got Hahli to escape. Then, Hewkii, Hahli, and Nuparu split up and Nuparu then discovered Cordak Blasters. Taking a load, Hewkii and Nuparu ran into the other Toa and they each took a blaster. Afterwards, he and Hewkii were exploring, and found an eel nest, which they had disturbed. The Toa managed to escape, but were ambushed by Ehlek -- and thrown into a crevice, Nuparu and Hewkii had struck the ground hard and fell unconscious. When Hewkii awoke, he found themselves attack by a breed of albino eels. He woke Nuparu up, who devised a plan to escape the eels. The two Toa executed the plan -- Nuparu created a pillar of earth to lift the Toa out of the canyon, while Hewkii fired his Cordak Blaster at the eels. When Nuparu and Hewkii reached the surface, they were ambushed by Ehlek and roughly forty eels, but Hewkii used his Kanohi Garai to send some Takea into the mob of eels, giving the illusion of an attack. That started a battle between the sharks and the eels, and the two Toa escaped.

He joined with his fellow Toa later on, and was informed that the Stone Cord needed to be severed for the good of Mata Nui's health. Nuparu, along with the Toa Mahri, lead the Matoran of Mahri Nui back up the cord to Voya Nui. Along the way, they were ambushed by the Piraka, now only heads and spines. They were knocked unconcious by Axonn, who led them to Toa Terrain Crawler, which quickly transported them down to Mahri Nui. Nuparu assisted Hahli in delaying the Barraki, and then went to the aid of Hewkii, whose pride let Gadunka get the best of him. Having won the fight, they prepared to destroy the Cord, but Gadunka reappared with the enlarged Venom Eel and Ancient Sea Behemoth Kongu had summoned earlier. While the others quickly dispatched of his friends, Nuparu attempted to halt Gadunka, momentarily trapping him, only to be struck down by the creature. Gadunka tried to remove the Ignika from Matoro's hands, but the Mask of Life quickly reverted him back to his original size. After a minor confrontation with Hydraxon, the Mahri proceeded to blast the cord to pieces. Nuparu and his fellow Toa followed it, until confronted by the Barraki. He and his fellow Mahri attempted to halt the Barraki's attempts to get at Matoro, until Matoro transported them all to Metru Nui. He was the first of the Toa Mahri to notice Matoro was missing. Now he and his fellow Mahri (minus Matoro) reside in, and guard, Metru Nui having fulfilled their destiny.

Personality
Nuparu was friendly and inquisitive, often taking time off from his regular job to go explore and salvage equipment. He was always tinkering with his creations, and looking for new ideas. After becoming a Toa, he still liked to study new technology he came across, but he took his duty seriously.

Powers and Abilities
As a Toa of Earth, Nuparu could control earth, create earthquakes, open fissures, create fists and hammers of earth, along with other things.

Inika: As a Toa Inika Nuparu's elemental powers were combined with lightning. He could create electrified earthquakes, for example.

Mahri: Durring his time in the Pit, Nuparu's powers were the same as any other Toa of Earth's. There was no electricity involved with his elemental powers. As a Toa Mahri, Nuparu was very interested in the technology of the citizens of Mahri Nui.

Masks and Tools
Inika: When he was a Toa Inika, Nuparu wore a Kanohi Kadin, Mask of Flight. This Kanohi allowed him to fly at high speeds through the skies.

His main weapons at this time were his Laser Drill, Great Claws, and multi-shot Zamor Launcher.

Mahri: After being transformed from a Toa Inika to a Toa Mahri, Nuparu's organic Kadin was changed to an inorganic Volitak, Mask of Stealth, which allowed him to move while bearly visible, and mutes all sound.

When Nuparu was changed, so were his weapons. His Laser Drill was transformed into a Razor-Edged Protosteel Shield. Instead of a Zamor Launcher, he carried a Cordak Blaster. He also carries an Aqua Blaster Blade.

Lego Press 2007 Description
''From out of the darkness swims Toa Nuparu to challenge the evil Barraki!His aqua blaster blades send shockwaves through the pit, while his shield protects him from attack. Fire the Cordak revolving blaster to drive off the fiercest enemy.''

Boxor

 * He first appeared in the Boxor Set.

Inika Toa Nuparu

 * His piece count was 55.
 * His set number was 8729.
 * He had his Zamor Launcher on his shoulder due to the fact that his Laser Drill was heavy and needed to be carried using both hands.

Toa Mahri Nuparu

 * His piece count was 59.
 * His set number was 8913.

Trivia

 * Nuparu carried an Aqua Blaster Blade as a Toa Mahri, however this was not included in the set.


 * On Metru Nui, prior to the Great Cataclysm, Nuparu went exploring beneath the Archives looking for Rahkshi parts. While there, he came across a breach in the wall where the sea was flooding in. He then hurried to the surface and alerted the Toa Metru.


 * As a Toa Inika, Nuparu greatly enjoyed his new ability to fly.

Appearances

 * BIONICLE Adventures 3: The Darkness Below
 * BIONICLE Legends 2: Dark Destiny
 * BIONICLE Legends 3: Power Play
 * BIONICLE Legends 5: Inferno
 * BIONICLE Legends 7: Prisoners of the Pit
 * BIONICLE Legends 8: Downfall
 * BIONICLE Ignition 3: Showdown
 * BIONICLE Ignition 4: A cold Light Dawns
 * BIONICLE Ignition 6: In Final Battle
 * BIONICLE Ignition 9: Battle in the Deep
 * BIONICLE Ignition 10: Death of Mata Nui
 * BIONICLE Ignition 11: Death of a Hero