The Legend Continues

The Legend Continues is a three chapter choose-your-way story by Greg Farshtey which appeared on the official Mask of Light website in 2003. It tells the story of two Matoran who are searching for the Great Refuge, Artahka, while avoiding the Rahkshi and the Teridax himself. The story runs parallel to the events of the movie and book.

Chapter 1
Although the player is free to make the occasional decisions throughout the story, the plot is reasonably rigid. It begins with two unnamed Matoran who are in Ta-Koro, shortly after Takua and Jaller leave to find the Seventh Toa. They mused over Vakama's threat that the Teridax had returned, and how they wished there was somewhere they could be safe. Suddenly, one of them remembered a legend about Artahka, the Great Refuge, and despite their friend's scepticism, wanted to go and find it so that they could be heroes. The other relucantly agreed, but wanted to consult Vakama first. They found nothing in the caves, but while they were bickering, a wave of molten lava rushed towards them. The Matoran then heard scratching noises, coming from underground.
 * If they chose to consult Vakama, he told them that the legends of Arthaka may be simply stories, but also said that if that if they were determined, they should investigate the lava falls where Takua found the Avohkii.
 * If they left immediately, they eventually wind up at the lava falls.
 * If they ran towards the lava falls, they wound up near Kini-Nui.
 * If they ducked into a nearby cave, they heard the voice of the Makuta speaking to them, threatening that they wouldn't ever find the Great Refuge. Frightened, the two Matoran fled.
 * If they went to talk with Gali Nuva, she told them that she had heard of the Refuge, and that some believed the Seventh Toa waited there. Although she didn't know where the Refuge was, she told the Matoran that Kopaka may have heard the legend from Nuju, suggesting that they go to find the Toa of Ice. Just then, Panrahk dropped down behind them; while Gali sped off to warn Ta-Koro, the two Matoran hurried away to Ko-Wahi.
 * If they went to investigate the noises themselves, Panrahk dropped down behind them; with no idea what the creature was, the Matoran fled to Ko-Koro.

Chapter 2
The Matoran are now in Ko-Wahi, but they're lost lost. They then argue over which direction to go in. You then start arguing over wether to take the tunnels or to take the shortcut. You then learn that the refuge might be beneath Kini-Nui, and you go talk to the poisoned Tahu Nuva, who tells you Ta-Koro is destroyed. He dosen't stop you, but tells you that you shouldn't take shortcuts.
 * If you choose right, you find you need to go to Onu-Koro, but there's an avalanche. You then find what one of the Matoran calls a "Shortcut" to Onu-Koro.
 * If you go left, you talk a while, but then wind up at the tunnel shortcut.
 * If you go down the shortcut, you find Onu-Koro.
 * If you take the tunnels, you find Teridax again. He tells you that you aren't safe, and you run. You then find Takua, and ask him about the refuge, and Takua says he's heard of it. You ask for hints, and he tells you that you should go to Onu-Koro.

Chapter 3
You are now at Kini-Nui. One of the Matoran remembers the incident the last time they were there and they should go underground, but the other says they should go down anyway.
 * If you enter Kini-Nui, one of the Matoran remembers what Tahu says and that they should have helped, but your partner decides against it and go underground, where you find Teridax's lair

Teridax talks to you again and tells you that you have entered his lair. You decide to run, but don't know which way to go.
 * If you go underground, you instantly enter Teridax's lair

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