Lerahk

Lerahk was the Rahkshi of Poison.

History
A Lerahk, along with a Guurahk and Panrahk, was created by Teridax to seek out the Avohkii, to keep the creation of a Toa of Light from happening. The search for the mask led him to Ta-Koro, where he began to terrorize the citizens until Toa Gali and Tahu began to fight him. During the battle, Lerahk managed to poison Tahu. This filled him with negative emotion and it began to kill him from the inside.

Lerahk and the other two Rahkshi later followed Jaller and Takua to Ko-Wahi. However, the Matoran were able to get away with the help of Kopaka, who froze them in a lake.

They later escaped and eventually arrived at Kini-Nui, where they and three others, Vorahk, Kurahk, and Turahk, fought the six Toa Nuva. However, Lerahk and the others were defeated and rebuilt into the Ussanui.

Abilities and Traits
Although not a cunning planner, Lerahk more than made up for what he lacked in intelligence with sheer power. The tip of his staff could poison anything - plants, animals, soil, or any foe he might choose. Unlike Kurahk and Turahk, his power didn't work over a distance - the staff had to be in physical contact with the target.

Lerahk Kraata were lemon metallic/bright yellowish green.

Lerahk was chosen by Makuta Teridax to go after the Avohkii because his power was the enemy of purity: The prospect of Ga-Matoran.

Set Information

 * A Lerahk was released as a canister set in 2003. Its set number was 8589.
 * Lerahk contained 45 pieces.
 * Rahkshi sets were the first ones to implement knee articulation, which became commonplace after 2003.