2009

'WARNING: The entire contents of this page are spoilers. Do not read on if you do not wish to have various details of the 2009 story spoiled for you.'

2009 was the ninth year of the BIONICLE story and the first year after the awakening of Mata Nui. Instead of taking place in the Matoran Universe like the first eight years, it moved the story to a new planet, Bara Magna.

Until the 2009 story starts, this page will serve as a collection of all the information about 2009, run by ToaAuserv. Once the first comic is widely available, this page will be opened to be edited by all. Until then, if you have a suggestion for something that should go on this page, leave a message on the talk page and ToaAuserv will decide if your suggestion should be added, and if so, will add it.

Changes From The Earlier Story
As 2009 starts, the BIONICLE story will be severely changed. Here are a list of some of the major changes.
 * The setting will change from the Matoran Universe to a new planet, Bara Magna.
 * The Stone element has been changed to Sand, the Air element has been changed to Jungle, and the Earth element has been changed to Rock.
 * All of Bara Magna's tribes are of mixed genders, instead of all male except for a single female tribe.
 * Unlike Matoran, inhabitants of Bara Magna eat and digest food like humans.
 * Bara Magna inhabitants have never heard of Mata Nui, Toa, or anything else that was common knowledge in the Matoran Universe.
 * Instead of masks with powers, Glatorian and Agori wear helmets. New helmets are generally not forged like Kanohi were by Ta-Matoran, since the Agori are bad at making new things, and only really capable of fixing up broken things.
 * The Agori are much less advanced than the Matoran--Thornax Launchers are the most powerful weapon they have.
 * The Matoran focused on prophecies and legends a lot more than the Agori do, since the Agori are more focused on day-to-day survival in the harsh Bara Magna climate.
 * Nothing on Bara Magna is made from protodermis--that is exclusive to the Matoran Universe.

Agori
The Agori could be said to be Bara Magna's Matoran. In fact, the Great Beings based the Matoran off the Agori. There are five tribes of Agori: Fire, Water, Jungle, Ice, and Rock. The tribes generally stay separated from each other, each in their own city. The tribes compete for resources with Glatorian (see "Social System"), knowing that war would unnecessarily waste lives and resources. Despite this, friendships between Agori of separate tribes are not frowned upon. Notably, Agori can live as long as Matoran, as can all Bara Magna inhabitants. Here is a list of known Agori:
 * Atakus--An Agori of the Rock Tribe; he guards the Rock Tribe's city, Roxtus.
 * Raanu--An Agori of the Fire Tribe, as well as the leader of the tribe's village, Vulcanus.
 * Berix--An Agori of the Water Tribe; Berix salvages ruined equipment and patches it back together.
 * Metus--An Agori of the Ice Tribe; Metus searches Bara Magna for a warrior worthy to fight and win for the Ice Tribe in the Atero Arena matches.
 * Tarduk--An Agori of the Jungle Tribe who sees the hard life of the Jungle Tribe as simply another challenge to be overcome.
 * Zesk--Zesk is actually the name of a separate species, see "Zesk and Vorox" section below.

Glatorian
The Glatorian are comparable to the Toa of Bara Magna, but do not really act as heroes. Three species (see "Zesk and Vorox" and "Skrall and Tuma" below) on Bara Magna can be hired as Glatorian, who fight for one tribe and against another. To be hired as a Glatorian, the Agori tribe must think you have the ability to win for them. Glatorian tend to have preferences of tribes they work for, but there is no set-in-stone tribe that each Glatorian will fight for. Glatorian ride animals called Sand Stalkers and wield various weapons, along with Thornax Launchers. These are the known Glatorian:
 * Malum--A red Glatorian of the main species, he was exiled to the wastelands for trying to kill a Glatorian after he had already surrendered. He currently wanders the wasteland, challenging other Glatorian he runs into.
 * Gresh--An experienced green Glatorian of the main species who fights for the Jungle Tribe. He will play a large role in the first half of the year. In the second half of the year and the movie, he will have a slightly less important role, and will apparently be more relaxed. He is incredibly fast and agile, as well as surprisingly strong. His favorite move is to backflip away from an opponent and fire his Thornax launcher in mid-air.
 * Tarix--A blue Glatorian of the main species who fights for the Water Tribe. Tarix is one of the most experienced and respected Glatorian, "winner of a thousand battles". He is fierce but fair in the arena.
 * Strakk--A white Glatorian of the main species who fights for the Ice Tribe. He will gladly save anyone from Bone Hunters (see "Bone Hunters" section below) if they pay him enough, and if not, he'll gladly ride right past them. He is ruthless and ambitious, and will do whatever it takes to be named champion of all Glatorian.
 * Vorox--Vorox is the name of a separate species. The Vorox set is representative of a general Vorox. See "Zesk and Vorox".
 * Skrall--Skrall is the name of a separate species. The Skrall set is representative of an individual Skrall, but he is not named, since Skrall only receive individual names if they do something significant. See "Skrall and Tuma".

Zesk and Vorox
About 100,000 years ago, the Sand Agori and a separate species known as Vorox began to regress from intelligent beings into barbaric beasts. The Sand Agori became known as Zesk. This was due to a disaster, the same disaster that changed Bara Magna from the relatively-prosperous place it had once been. Zesk and Vorox can speak a broken version of the Agori language, but their thoughts are closer to beasts than sapient beings.

Vorox, while considered Glatorian, do not fight by their own will and are instead forced to fight by certain tribes. Groups of Vorox are led by pack leaders. There are quite a lot of Vorox compared to other Glatorian types.

Skrall and Tuma
The Skrall are the third species on Bara Magna that are hired as Glatorian. However, the Skrall do not work on a freelance basis, and instead all fight for the Rock Tribe, forced to by their leader Tuma. Thus they are considered to be part of the Rock Tribe.

There are more Skrall than there are other Glatorian. They are faster and stronger than other Glatorian as well, and tend to dominate in the arena easily. As such, they come off as arrogant, and can be downright nasty in person. Individual Skrall are not allowed to have names or even nicknames unless they are given one by Tuma. This is only done if the Skrall has done something important.

Tuma, the mysterious leader of the Skrall, is capable of fighting as a Glatorian but does not do so. He is considerably bigger than the other inhabitants of Bara Magna, and it is not known if he is a member of the Skrall or another species entirely. He is bent on having the Rock Tribe take over the rest of Bara Magna, but has not yet committed any acts to cause him to be considered "evil".

Social System
After the planet-wide disaster 100 millennia ago, Bara Magna's inhabitants developed a social system to avoid losing lives and resources through war. When two tribes have a disagreement, they settle it by having a match between two of their Glatorian. These matches can be one-on-one, team matches, a team of a Glatorian and Agori versus another team with a Glatorian and Agori, or matches with vehicles. A Glatorian is considered to have lost when he surrenders or is clearly unable to continue fighting. The tribe that wins will get the resource that is being fought over. The Zesk and Vorox do not take part in this social system. Bara Magna has no currency, and instead uses goods and services as payment for the Glatorian.

Bone Hunters
The Bone Hunters are a nomadic species living in the wastelands, separate from the Agori. They are bandits who raid trade caravans and occasionally villages. They are related to the Rock Tribe, but not part of it, and the details of their relationship are not currently clear. They ride on animals called Rock Steeds. They eat Thornax stew, made from explosive Thornax fruit, which is generally not eaten by other species. The only currently known Bone Hunter is Fero, who has a Rock Steed named Skirmix.

Geography
Before the disaster, Bara Magna had more rivers, but currently it only has one. It is mostly a desert planet, peppered with oases and containing some smaller regions that aren't desert. There are no oceans. There are presumably seven cities on Bara Magna, but the only ones currently known are as follows:
 * Roxtus, city of the Rock Tribe.
 * Vulcanus, city of the Fire Tribe.
 * Atero, a free city where Agori of the Fire, Water, Ice, and Jungle Tribe live.

In the past, Bara Magna was more civilized and far more advanced. Tarduk and Berix search for treasures left behind by the ancient Bara Magna inhabitants.

Aside from the at-least-six sapient species, Bara Magna has wildlife. Some of these are organic creatures. Exploding Thornax fruit grows in the desert, and is usually harvested and used as a projectile by Glatorian.

Bara Magna is probably close to the Endless Ocean Planet where Mata Nui crash-landed after Teridax poisoned him, because the Red Star can be dimly seen from there. Now that Teridax has taken over Mata Nui's body, he will probably not be interested in conquering Bara Magna, since he sees it as relatively worthless, having nothing to conquer.

Trivia

 * The 2009 story will take place over several months, unlike the past three story years which took place in a course of mere days.
 * At the beginning of the 2009 storyline, there is no "evil" on Bara Magna, in that no tribe has done anything outwardly evil yet. It has been implied that this will change.