Kraata

Kraata were a slug-like species that spread an infectious virus and could transform into Rahkshi armor if immersed in Energized Protodermis. Each had a unique power and could infect Kanohi, enslaving the mask's wearer to the will of a Makuta.

Makuta create Kraata from their own essence, with each having one of the many powers Makuta posses as well as the ability to infect Kanohi Masks by touch.

There were 42 breeds of Kraata. Each could go through 6 main stages of growth, but there was also a special seventh stage that few Kraata even had the genetic potential for, much less survive long enough to reach.

Once, a Kraata was experimented on and exposed to the same energies that turned six Bohrok into Bohrok-Kal. This enhanced Kraata-Kal was sentient, much stronger than regular Rahkshi armor, and went on to join the Dark Hunters.

Shadow Leeches were mutant kraata created by Makuta Mutran to drain a target's moral Light.



Kraata stages

 * Stage 1: Kraata was driven completely by instinct.
 * Stage 2: Kraata knew enough to avoid the light.
 * Stage 3: Kraata could avoid capture and had developed its powers.
 * Stage 4: Kraata could withstand sunlight for an hour or so.
 * Stage 5: Kraata knew the Makuta's will.
 * Stage 6: Kraata was fully aware of its mission.
 * Stage 7: Or Shadow Kraata, is capable of infecting targets from a far distance. Shadow Kraata are not identified by their shape but by their color; they can take the shape of any of the previous six stages but are always purple. Most Kraata only develop to Stage 6, thus Shadow Kraata are very rare.

Accuracy
Bright red head with bright blue tail

Stage 1: Instinctively sought out the most vulnerable part of a target.

Stage 2: Able to strike and infect a nearby target perfectly nine out of ten times.

Stage 3: Had the ability to strike a close target with unerring accuracy.

Stage 4: Could strike even a remote target with near-perfect accuracy.

Stage 5: Able to leap and strike with perfect precision, no matter the circumstances.

Stage 6: Could strike the smallest target at a great distance or in any environment or condition.

Adaptation
Bright yellow head with reddish gold tail

Stage 1: Adjusted quickly to environmental extremes such as heat and cold.

Stage 2: Adaptive abilities made it impossible to capture the same way twice.

Stage 3: Had a limited ability to alter its own physical properties to fit new situations.

Stage 4: Able to thrive in any environment, from treetop to seafloor.

Stage 5: Capable of controlling physical transformation to adapt to the unexpected.

Stage 6: Instantly adapted to take maximum advantage of any condition or situation.

Anger
Light gray metallic head with white tail; named "Kraata Cu"

Stage 1: Caused feeling of general irritation in nearby creatures.

Stage 2: Nearby presence turned friendly conversations into shouting matches.

Stage 3: Radiated anger had the power to magnify mild grudges into furious feuds.

Stage 4: Anger radiance caused all Rahi in the area to become fiercely territorial.

Stage 5: Had the ability to drive most creatures temporarily mad with rage.

Stage 6: Had the power to turn even Toa against one another in anger.

Chain Lightning
Sand blue metallic head with yellow metallic tail

Stage 1: Constantly emited crackling sparks.

Stage 2: Could severely jolt any creature or object in physical contact.

Stage 3: Had the ability to fire small arcs of electricity across a short distance.

Stage 4: Could fire large arcs of electricity across a moderate distance.

Stage 5: Could fire and control multiple powerful electrical jolts at the same time.

Stage 6: Could control devastating bolts of chain lightning that leap between multiple targets.

Chameleon
Sand yellow metallic head with bright yellow tail

Stage 1: Instinctively adapted a camouflage pattern to blend in with surroundings.

Stage 2: Had the ability to mimic the patterns of a rocky or sandy surface.

Stage 3: Could blend in perfectly with any shadowed terrain.

Stage 4: Could mimic the color patterns of complex surfaces or objects.

Stage 5: Became almost undetectable in all but the brightest light.

Stage 6: Had the ability to become completely invisible in any environment.



Confusion
Black head with reddish gold tail

Stage 1: Produces a feeling of disorientation in anything that it touches.

Stage 2: Projects an aura that confuses any small-minded creatures in the immediate area.

Stage 3: Aura of confusion is strong enough to make a Matoran forget what they were doing.

Stage 4: Aura of confusion leaves all beings in the area bewildered.

Stage 5: Aura is strong enough to leave an entire village helpless with confusion.

Stage 6: Extended proximity can reduce even a Toa Nuva to mindless babbling.

Cyclone
Sand blue metallic head with light gray metallic tail

Stage 1: Instinctively influences wind currents for speedy travel.

Stage 2: Able to raise a defensive field of cyclone wind.

Stage 3: Can project short cyclone blasts to blow away enemies.

Stage 4: Has the ability to create small cyclone winds in a limited area.

Stage 5: Can create a powerful cyclone wind, but not control its direction or duration.

Stage 6: Has the power to create and control powerful cyclones at will.

Darkness
Reddish gold head with bright yellow tail

Stage 1: Has the natural ability to become invisible in shadow.

Stage 2: Can project a small field of darkness around itself.

Stage 3: Travels in a large field of total darkness, making it difficult to strike or capture.

Stage 4: Can snuff out any light in the area, whether sunlight, flame or lightstone.

Stage 5: Can project spheres of darkness onto objects or creatures to temporarily blind a foe.

Stage 6: Has the power to consume all light in a large area; only Takanuva's light is stronger.

Density Control
Dark green head with lemon metallic tail

Stage 1: Can briefly increase density to resist physical blows.

Stage 2: Can focus density to protodermic hardness, becoming almost impervious to harm.

Stage 3: Can decrease density for enhanced speed and agility.

Stage 4: Has the power to become momentarily intangible.

Stage 5: Has the ability to pass through matter at will.

Stage 6: Complete control over own density and that of any object in physical contact.

Disintegration
Sand blue metallic head with medium blue tail; named "Kraata Ul"

Stage 1: Burrows by dissolving a path through metal, rock or ground.

Stage 2: Can slowly corrode inorganic material from within a touch.

Stage 3: Causes walls, floors and other fortifications to collapse by tunnelling through them.

Stage 4: Has the ability to completely disintegrate rocks and plants on contact.

Stage 5: Can completely disintegrate forged metals on contact.

Stage 6: Has the power to reduce even protodermis to dust.

Dodge
Bright yellow head with sand yellow metallic tail

Stage 1: Surprisingly difficult to catch.

Stage 2: Fast enough to evade the most skilled disc-thrower on Mata Nui.

Stage 3: Quick enough to crawl circles around an enraged Husi pecking bird.

Stage 4: Able to dodge faster than a Tarakava’s strike.

Stage 5: Skilled enough to dodge even Pohatu Nuva’s speed.

Stage 6: Impossible to physically strike, no matter how swiftly or powerfully.

Elasticity
Bright yellow-green head with yellow tail

Stage 1: Has a stretchy, flexible body that is highly resistant to harm.

Stage 2: Able to squeeze through narrow cracks and crevices.

Stage 3: Has the ability to stretch several times its own length to climb over obstacles.

Stage 4: Elastic enough to withstand and snap back from heavy blows.

Stage 5: Can stretch around even sharp edges without harm.

Stage 6: Can stretch incredible lengths in the blink of an eye to infect a faraway mask.

Electricity
Bright blue head with bright red tail

Stage 1: Body emits mild, numbing shocks on contact.

Stage 2: Uses painful sparks to incapacitate anything that it touches.

Stage 3: Constantly surrounded by a protective electric field.

Stage 4: Has the ability to extend its electric field around objects in physical contact.

Stage 5: Can manipulate electric field to shock nearby creatures.

Stage 6: Powerful electrical field can be controlled to surround or stun distant objects or creatures.

Fear
Reddish gold head with bright red tail; named "Kraata Za"

Stage 1: Creates feelings of vague unease in its vicinity.

Stage 2: Manifests suspicion and paranoia in any being nearby.

Stage 3: Causes any being nearby to inexplicably become very frightened.

Stage 4: Has the power to temporarily freeze creatures with fear.

Stage 5: Constantly emits a field of overwhelming terror.

Stage 6: Has the power to bring fear to the hearts of even the Toa Nuva.

Fire Resistance
Black head with bright red tail

Stage 1: Cold and clammy surface provides protection from heat.

Stage 2: Can burrow imperviously through the hot rock of Ta-Wahi.

Stage 3: Able to survive short dips in the lava stream.

Stage 4: Thrives in the magma flow of Ta-Wahi.

Stage 5: Has the ability to invade the heart of a volcano unharmed.

Stage 6: Strong enough to withstand the heat of Tahu Nuva’s magma swords.

Gravity
Dark gray metallic head with lemon metallic tail

Stage 1: Uses gravity to hold itself to objects, making it difficult to pick up.

Stage 2: Uses gravity powers to pull small objects to itself across a small distance.

Stage 3: Has the ability to pull large and heavy objects toward itself.

Stage 4: Can increase or decrease the effect of gravity on an object by touch.

Stage 5: Can use gravity to hold an object or creature to the ground from a short distance.

Stage 6: Uses gravity control to crush any object in visual range.

Heat Vision
Black head with bright orange tail

Stage 1: Burning hot to the touch.

Stage 2: Can raise the temperature of objects through physical contact.

Stage 3: Can heat objects to the boiling or melting point through touch.

Stage 4: Has the ability to heat up nearby objects by staring at them.

Stage 5: Uses short-range heat vision to ignite nearby objects.

Stage 6: Powerful long-range heat vision can ignite any object within sight.

Hunger
Dark gray metallic head with gray tail; named "Kraata Vo"

Stage 1: Has the ability to sap small amounts of energy from the plants around it.

Stage 2: Can leech some energy from small Rahi on contact.

Stage 3: Has the power to completely drain the energy of a small Rahi.

Stage 4: Can drain large amounts of energy from Matoran and Rahi.

Stage 5: Can completely drain the energy of any Rahi, Matoran or other large creature.

Stage 6: Has enough strength to drain the energy of a Toa.

Ice Resistance
Bright yellow head with dark green tail

Stage 1: Unbearably hot to the touch.

Stage 2: Comfortable in the cold lakes around Ko-Wahi.

Stage 3: Capable of tunneling through the ice of Mount Ihu.

Stage 4: Able to endure short periods frozen solid in ice.

Stage 5: Unaffected by long periods of freezing.

Stage 6: Impervious even to the cold of Kopaka Nuva’s ice blade.

Illusion
Dark green head with bright yellow tail

Stage 1: Shimmers in and out of sight as it moves.

Stage 2: Can project an image of itself across a short distance to confuse enemies.

Stage 3: Camouflages itself inside of a false image.

Stage 4: Has the ability to create simple moving illusions in the nearby area.

Stage 5: Has the power to project a realistic moving image.

Stage 6: Can create and control multiple realistic illusions anywhere within sight.

Insect Control
Bright yellow head with black tail

Stage 1: Constantly surrounded and protected by a swarm of tiny, stinging insects.

Stage 2: Able to summon small insects to attack its enemies.

Stage 3: Able to control even large insects through physical contact.

Stage 4: Able to control multiple insects without physical contact.

Stage 5: Has the ability to summon insects from all across the island to serve its will.

Stage 6: Powerful enough to control and command an entire hive of Nui Rama.

Invulnerability
Black head with sand yellow metallic tail

Stage 1: Has a tough hide that makes it difficult to injure.

Stage 2: Metal-like skin protects it from almost any physical harm.

Stage 3: Possesses armor as strong as protodermis and limited resistance to heat and cold.

Stage 4: Completely armored and immune to environmental extremes.

Stage 5: Strong enough to resist the elemental powers of the Toa Nuva.

Stage 6: Absolutely invulnerable to physical harm of any kind.

Laser Vision
Lemon metallic head with dark green tail

Stage 1: Eyes glow with intensely bright light.

Stage 2: Can focus light from eyes into a temporarily blinding beam.

Stage 3: Has the power to fire beams of searing light from its eyes.

Stage 4: Fires eye-beams that can burn through wood or soil.

Stage 5: Fires eye-beams that can burn through stone and metal.

Stage 6: Fires powerful eye-beams that can burn through solid protodermis.

Magnetism
Bright orange head with black tail

Stage 1: Can use magnetism to cling to any rock or metal surface.

Stage 2: Can draw trace metals from the ground to form a thin protective shell.

Stage 3: Has the ability to create armor of tough spikes from surrounding rock or metal.

Stage 4: Can hurl stone and metal fragments within a short range.

Stage 5: Has the power to warp, shred or crush metallic objects on contact.

Stage 6: Possesses magnetic powers strong enough to tear a slab of protodermis in two.

Mind Reading
Bright red head with lemon metallic tail

Stage 1: Instinctive empathic ability prevents easy capture.

Stage 2: Has the ability to detect and seek out nearby creatures for infection.

Stage 3: Can evade any trap that a nearby pursuer is thinking about.

Stage 4: Able to anticipate and instantly avoid attacks.

Stage 5: Able to read and understand the thoughts of nearby creatures.

Stage 6: Powerful enough to invade the mind of a Turaga or Toa Nuva.

Molecular Disruption
Sand yellow metallic head with reddish gold tail

Stage 1: Molecular disruption field makes inorganic matter gradually melt away on contact.

Stage 2: Tunnels slowly through solid rock or metal by disrupting molecules in its path.

Stage 3: Has the ability to flee by melting instantly through the ground or walls.

Stage 4: Can extend molecular disruption field to take large bites out of inorganic material.

Stage 5: Disruption field is strong enough to make cave walls and Koro fortifications collapse.

Stage 6: Has the power to utterly disintegrate any inorganic object with a touch.

Plant Control
Reddish gold head with black tail

Stage 1: Leaves a trail of slippery, unpleasant weeds wherever it slithers.

Stage 2: Can cause plants to grow strong or wither away with a touch.

Stage 3: Has the ability to grow a thicket of thorny, poisonous plants around itself.

Stage 4: Can summon vines from the ground or wall to ensnare enemies.

Stage 5: Can control any plant that it touches and use fast-growing creepers to spread infection.

Stage 6: Has total control over any plants in the area.

Plasma
Dark gray head with sand blue metallic tail

Stage 1: Superheated plasma coating protects body and aids in tunneling.

Stage 2: Can drip plasma like acid to burn through surfaces.

Stage 3: Has the ability to fire small jets of searing plasma.

Stage 4: Can fling dangerous blobs of plasma with great accuracy.

Stage 5: Can superheat objects on contact, melting them or absorbing their energy.

Stage 6: Has the power to instantly melt any object into vapor.

Poison
Lemon metallic head with bright yellowish green tail; named "Kraata Ye"

Stage 1: Leaves a trail of sticky, sickly slime that is unpleasant to touch.

Stage 2: Inflicts mild nausea on contact.

Stage 3: Has the power to poison the ground so that plants cannot grow.

Stage 4: Creates pools of toxic corrosion wherever it slithers.

Stage 5: Makes any Rahi or Matoran severely ill on contact.

Stage 6: Dangerously toxic even to a Toa Nuva.

Power Scream
Bright red head with black tail

Stage 1: Emits a constant high-frequency screech that cannot be heard but sets nerves on edge.

Stage 2: Can emit short bursts of high-pitched sound that causes crippling headaches.

Stage 3: Amplified scream can deafen and disorient other creatures for short periods.

Stage 4: Power scream causes unconsciousness and can be heard for several Kio around.

Stage 5: Power scream is strong enough to physically knock an opponent back.

Stage 6: Power scream shatters stone and can be heard all across the island.

Quick Healing
Lemon metallic head with sand blue metallic tail

Stage 1: Can enter a hibernation state during which minor injuries quickly heal.

Stage 2: Rapidly heals mild injuries while awake.

Stage 3: Quickly heals from any minor or moderate injury.

Stage 4: Has the ability to repair any but the most serious injury.

Stage 5: Immediately heals from any serious injury.

Stage 6: Almost indestructible; if captured, can be used to heal the injuries of others.

Rahi Control
Sand yellow metallic head with black tail

Stage 1: Able to instinctively ward off attack by any Rahi.

Stage 2: Has the ability to pacify low-intelligence Rahi.

Stage 3: Can drive a Rahi into a violent rage or lull it to sleep at will.

Stage 4: Can enlist the aid of nearby Rahi for transport, defense or attack.

Stage 5: Able to totally control any Rahi through physical contact.

Stage 6: Has absolute control over every living Rahi in the near area.

Shapeshifting
Dark gray head with bright yellow-green tail

Stage 1: Can wriggle free of all but the strongest of grasps.

Stage 2: Has the ability to slither through the smallest passages.

Stage 3: Can flatten or stretch itself to several times its original size.

Stage 4: Has the ability to mimic basic shapes for camouflage.

Stage 5: Can take the form of a small creature or object at will.

Stage 6: Has total control over its own shape, although its mass cannot change.

Shattering
Brown head with tan tail; named "Kraata Xi"

Stage 1: Has the ability to tunnel through rock explosively.

Stage 2: Can create blister-like ruptures in metal with a touch.

Stage 3: Has the power to make solid objects fall apart on contact.

Stage 4: Has the ability to shatter objects to pieces on contact.

Stage 5: Can forcefully shatter rock or metal on contact.

Stage 6: Has the power to create explosions in the immediate area.

Silence
Bright yellow-green head with dark gray tail

Stage 1: Able to move and tunnel in complete silence.

Stage 2: Projects an aura of silence that can disorientate or terrify an enemy.

Stage 3: Can drain all sound from any object or creature with which it is in contact.

Stage 4: Has the ability to absorb all sound in a small area at will.

Stage 5: Can radiate aura of silence over an entire village.

Stage 6: Aura of silence is powerful enough to temporarily deafen a Toa Nuva.

Sleep
Reddish gold head with sand yellow metallic tail

Stage 1: Able to survive for extremely long periods in a state of hibernation.

Stage 2: Physical contact slows reflexes and makes creatures groggy.

Stage 3: Has the ability to put Rahi to sleep with a touch.

Stage 4: Can cause any nearby creature to fall asleep.

Stage 5: Has the ability to cause sleep in multiple beings across a small area.

Stage 6: Has the power to instantly put an entire village into deep sleep.

Slowness
Light gray metallic head with sand blue metallic tail

Stage 1: Extremely slow, but difficult to dislodge and highly resistant to physical harm.

Stage 2: Able to anchor itself to a creature and rob it of speed.

Stage 3: Temporarily slows down anything in which it comes into contact.

Stage 4: Has the ability to slow down all movement in a small area.

Stage 5: Has the ability to completely stop all movement in a small area.

Stage 6: Able to rob even a Toa Nuva of all speed as long as it remains nearby.

Sonics
Black head with bright yellow tail

Stage 1: Uses sonic vibrations to shake itself loose if captured.

Stage 2: Can use light sonic waves to shake any surface that it touches.

Stage 3: Has the power to knock over objects with short sonic pulses.

Stage 4: Can use strong sonic pulses to shake objects apart.

Stage 5: Uses sonic blasts to pound or shatter nearby objects.

Stage 6: Blasts distant objects with powerful waves of sonic force.

Stasis Field
Sand blue metallic head with dark gray tail

Stage 1: Able to project a stasis field that protects it from any physical harm but freezes it in place.

Stage 2: Can briefly freeze small creatures in stasis through physical contact.

Stage 3: Can briefly freeze any creature in stasis through physical contact.

Stage 4: Can briefly freeze any creature in stasis by making eye contact.

Stage 5: Able to freeze any creature in stasis for a couple of days through eye contact.

Stage 6: Has the power to freeze a creature in near-permanent stasis through eye contact.

Teleportation
Lemon metallic head with bright red tail

Stage 1: Instinctively disappears and reappears a short distance in a random direction to evade capture.

Stage 2: Can teleport a short distance in any direction at will.

Stage 3: Has the power to teleport anywhere within close visual range.

Stage 4: Can teleport to anywhere it can see.

Stage 5: Can teleport through thin barriers even if it cannot see the other side.

Stage 6: Has the power to teleport itself through any wall or other structure.

Vacuum
Bright yellow head with bright yellow-green tail

Stage 1: Uses vacuum powers to pull itself swiftly through cracks and tunnels.

Stage 2: Has the ability to draw small objects toward itself.

Stage 3: Can pull objects towards itself or blow them away.

Stage 4: Fires concussive blasts of air across short distances.

Stage 5: Can tear objects apart with powerful vacuum force.

Stage 6: Has the power to create gale-force winds or instantly reverse their flow.

Weather Control
Lemon metallic head with dark grey metallic tail

Stage 1: Moves hidden by a shroud of heavy fog.

Stage 2: Uses short but powerful gusts of wind to buffet attackers.

Stage 3: Has the ability to manipulate existing weather.

Stage 4: Can create heavy rainstorms in the immediate area.

Stage 5: Has the power to summon rain, hail or snow.

Stage 6: Can manifest powerful, dangerous thunderstorms and blizzards at will.

Trivia

 * Similar to the Bohrok, Rahkshi were only suits of armor, controlled by the Kraata.
 * A shadow Kraata infected two Ta-Matoran in the events of Bionicle: Mask of Light, when Ta-Koro fell to the Rahkshi.
 * The six specific Rahkshi were chosen to raid Mata-Nui because their powers were opposite to the Matoran virtues: Unity, Duty, Destiny. Coincidentially, these Rahkshi also followed the colors of that year's Canister line sets; the Toa Nuva.

Kraata