Skabelon:EraG1 Skabelon:FCFQ

"It is a Kraata... a part of the very substance of Makuta. You will find them inside the Rahkshi. But they have plagued Mata Nui since long before you arrived. They slither in the shadows, spreading Makuta's darkness wherever they go..."
Turaga Whenua, Rise of the Rahkshi!


Kraata are slug-like creatures of darkness created from the essence of a Makuta.


Fil:Kraata MoL.PNG

A Kraata as seen in Mask of Light

Kraata have been in existence since the Makuta came into being. The creation of these Kraata was arranged by the Great Beings who had designed the Rahkshi for a preordained role.[1] Ever after, Makuta were able to choose which type of Kraata they created, although the means by which they created them was lengthy and yielded weak Kraata. Despite their weakness, the Kraata were used to create and power Rahkshi, which were used in the Brotherhood of Makuta armies. Following the Makuta's evolution from bio-mechanical beings to energy housed within armor, the Makuta found that they could create superior Kraata and in much less time, though creation of the slugs would still weaken them for a short period of time.

When Makuta Teridax was harassing the Matoran of Metru Nui during their stay on Mata Nui, he utilized a number of Kraata to plague the island, and infect Matoran Kanohi. He also created six Rahkshi, and their necessary pilot Kraata, as a precaution in case his other methods failed. The Turaga captured many Kraata that they had found throughout the years on the island, and kept them in stasis in a cave in Po-Wahi. These Kraata were freed from imprisonment by Guurahk's Disintegration power, but were then sealed inside the cave by Tahu and Kopaka's combined powers.

Much later, Makuta Teridax, in control of the Matoran Universe, used a horde of Rahkshi of Heat Vision and many other kinds of Rahkshi to assault the planet of Bara Magna. Tahu, devolved back into a Toa Mata, used the power of the Golden Armor to incinerate the Kraata within the Rahkshi. After the Matoran Universe was rendered inoperable, the Kraata within Rahkshi later evacuated to Spherus Magna, where they went wild.

Alternate Universes[]

The Melding Alternate Universe[]

In this alternate universe, the Kraata yielded by the Makuta have some differing powers and do not have the ability to infect Kanohi, as the Makuta are affiliated with Light as opposed to Shadow. They also do not reach their seventh stage.[2] Kraata of Darkness do not exist, although there are Kraata of Telekinesis. In place of Fear and Anger, there are instead Courage and Peace.[3]

Great Spirit Makuta Alternate Universe[]

In an alternate universe in which the Makuta was created as a forty-million foot robot, he was not able to manipulate his internal workings to create Kraata, so he had servants to create them for him.[4]

Abilities and Traits[]

Fil:Comic Kraata Infecting Kanohi.png

A Kraata infecting a Kanohi

The Kraata resemble slugs and can infect Kanohi through contact, though a seventh-level Kraata can do so at a distance.

They have many variations and powers, though they rarely utilize the latter for fear of being noticed. Each Kraata variation has a specific power and coinciding color, for which each type of specifically-colored Rahkshi are created when the Kraata are exposed to Energized Protodermis. Kraata typically develop in six stages, each stage progressively more intelligent and powerful than the previous. The features of the Kraata's head change with each stage, although the rare seventh stage can resemble any of the first six stages. There are forty-two different variations of Kraata, and in turn, forty-two different types of Rahkshi.


Image Stage Traits
Fil:Stage 1 Generic Kraata.PNG 1 Driven completely by instinct. With no real mind of its own, it slithers through deep, dark locations, eternally compelled to seek out Kanohi to infect.
Fil:Stage 2 Generic Kraata.PNG 2 Has little intelligence, but is aware enough to know to avoid Light and recognize danger.
Fil:Stage 3 Generic Kraata.PNG 3 Is capable of defending itself with its powers if necessary. It is also intelligent enough to typically avoid capture.
Fil:Stage 4 Generic Kraata.PNG 4 Can evade traps and withstand sunlight for a short while. They have also grown in intellect to the point where they can recognize Matoran and formulate a trap to infect their Kanohi via ambush.
Fil:Stage 5 Generic Kraata.PNG 5 Has developed its powers and knows how and when to use them best. These Kraata know the Makuta's will and actively seek out Matoran masks to infect.
Fil:Stage 6 Generic Kraata.PNG 6 Is fully aware of its mission and in control of its powers. Kraata at this stage are in constant communication with a Makuta to carry out their will.

Shadow Kraata[]

Fil:Shadow Kraata Set.jpg

A Shadow Kraata in set form

The seventh stage of a Kraata's development is called the Shadow Kraata. Kraata can only evolve to this stage if they have a particular strain of genetic material.Skabelon:CN As such, Shadow Kraata are very rare. When Kraata evolve to this seventh stage, they turn purple and acquire the physical features of any one of the previous six stages. Although their color changes, they retain their original power and can still only operate Rahkshi of the same type. This extends to their transformation into Rahkshi armor. They are the most intelligent of the Kraata stages, having intelligence on par with that of a Matoran or Toa; they are even capable of speaking the Matoran language.

Shadow Kraata have a greater level of power than its previous stages, and gain the ability to infect masks from a distance of up to 100 yards (about 91.44 meters or 66.67 bio), though this power is nullified if they are inside a Rahkshi or otherwise restrained.

Set Information[]

Fil:Set Function Kraata.png

A Kraata Za fitted in the spine of a Turahk set.

Kraata were first released in set form in the later half of 2003. Each Rahkshi set contained one Kraata in the color of the Kraata whose power matched the Rahkshi in question.

Also released in 2003 was the "Kraata" set, a small canister, meant to represent a stasis container, including three Kraata bearing any of forty-two color combinations and any of the six stages of Kraata. Also contained were two randomly selected stickers from a set of twelve designs including Takanuva, Teridax, the symbol of the Three Virtues, a Kraata, any of the six Rahkshi sets, the graphic of the word "Rahkshi" used in promotional material for those sets, and the promotional image of the Avohkii and Kraahkan around a glowing Mata Nui that was likewise used copiously in 2003 advertisements.

Released somewhat later in the same year were six limited edition versions of the same six Rahkshi sets, this time each containing one purple Shadow Kraata in any of the six shapes rather than the Kraata of the color combinations previously featured in the Rahkshi sets.

Pairs of shoes with a Guurahk design released by Nike in 2003 were packaged with a non-canon transparent neon orange stage one Kraata.

Several Kraata Za and Shadow Kraata were included in 6620 Ultimate Accessory Set, a tub of BIONICLE parts released in 2006.


Fil:CGI Kraata Infection.png

Kraata infecting the ground

  • Matoran would classify Kraata as Rahi, even though they are not.Skabelon:CN
  • As Kraata are composed of Antidermis and not Protodermis, they cannot be revived on the Red Star.


Books Comics Online Multimedia




  • Comic 13: Rise of the Rahkshi!
  • Comic 14: At Last -- Takanuva!
  • Comic 15: Secrets and Shadows


  • Comic 7: Rebirth (M)


Story Serials

  • Destiny War
  • Reign of Shadows (M)

Short Stories


Video Games


See also[]

  • Kraata Variations
  • Shadow Leeches

Skabelon:BrotherhoodofMakutaNav Skabelon:CollectiblesNav Skabelon:SetsNav Skabelon:ClassicNav de:Kraata fr:Kraata