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Quest for the Masks (also known as QFTM) was the first Bionicle TCG card game released in 2001. There were many collectable cards and it is currently unknown how many cards are now. But in Bricklink, it shows there is at least up to 275 cards plus 3 starter decks.

CollectingEdit

Rarity Marker
Cards come in 2 forms, in Booster Packs and Theme Decks

Booster Packs come on their own and in Booster Boxes. Booster Boxes contain 24 packs, and each pack contains 9 cards. Containing 5 Uncommon cards, 3 Rare cards, and 1 Ultra Rare card, indicated by the colored number writen in the Matoran alphabet. In case of the first set the number on the rarity symbol is 1, and the expansion Rahi Challenge would be 2.


Rarity guide

  • Purple = Uncommon
  • Blue = Rare
  • Red = Ultra Rare

Quick RulesEdit

To play, each player brings the toa (and corresponding Great Mask and Turaga) cards they will be using during the game. If more than one player wants to play the same toa, play rock-paper-scissors to decide who gets to play the toa. Note: It's a good idea to always carry more than one Toa (and corresponding Great Mask and Turaga) cards, just in case you cant play your first choice. Foil Great Mask cards have additional power to their non-foil counterparts. They are identical besides the amount of points they give to their respective stat, which is 200 rather than 100. These are available in booster packs, which always have one foil, and can be any card in the set.  To build a deck of Great Mask Challenge cards, you and your opponent each take turnts placing Great Mask Challenge cards into the deck. Build the Great Msk Challenge deck face up so you can make sure you don't end up with duplicate cards.  In a 2-Player game, you must play with 6 Great Mask Challenge cards. When you have reached that number, shuffle the cards and place them face down over the Great Mask Challenge draw pile. You must always play the game without duplicate Mission cards. Make sure to keep track of who owns what cards. To build a deck of Mission cards, you and your opponent each take turns placing mission cards into the deck. Build the Mission deck face up to you don't end up with duplicate cards. In a 2-player game, you must play with 14 Mission cards. When you have reached that number, shuffle the cards and face them down in the Mission draw pile.  Each plaer brings their own deck of 20 Game Action cards. You must have at least 14 different Game action cards in your deck and you can only have 2 copies of any one Game Action card in your deck. You must have at least2 cards of each Game Action type (Infected Maks, Reward, Bonus, and Penalty) in your deck.

Card List (From original Bionicle: QFTM set)Edit

The first set of cards contains 180 (The amount stated on the back of booster packs, though there are cards numbered higher, in the 200's presumably because foils are numbered differently that their nonfoil counterparts) uneque cards, an assortment of Great Masks, Toa, Turaga, Turaga Kanohi and Tools, Penalties, Bonuses, Missions, Infected Masks, Story Cards, and Great Mask Challenge cards. Below is a list of some of the cards (From original Bionicle: QFTM set) this list is NOT COMPLETE. 

Great Mask Challenge Cards (From original Bionicle: QFTM set)Edit

Number Requirement
1 Flight
2 Shielding
3 Speed
4 Strength
5 Swimming
6 Vision


Mission Cards (From original Bionicle: QFTM set)Edit

Number Requirements
7 You must give up 1 Game Action card, if you do not have a Game Action card, you must collect 1 before you do anything else.
8 You must give up 2 Game Action cards. If you do not have 2 Game Action cards you must collect them before you can do anything else.
9 You must give up 3 Game Action cards. If you do not have 3 Game Action cards you must collect them before you can do anything else.
10 Your opponent can move tp any space on the game map.
11 You must go to a Portal space.
12 You must go to a Start space.
13 Your opponent gets to draw a Great Mask card.
14 Your opponent gets to draw a Game Action card.
15 You must move 3 spaces to the East. If you reach the map's edge before moving 3 spaces, stop in the furthest space and the mission is completed. 
16 You must move 3 spaces to the West. If you reach the map's edge before moving 3 spaces, stop in the furthest space and the mission is completed. 
17 You must move 3 spaces to the North. If you reach the map's edge before moving 3 spaces, stop in the furthest space and the mission is completed. 
18 You must show your opponent your hand.
19 You cannot use a Great Mask card during the next Great Mask Challenge.
20 You must skip a turn.
137  You must give up all Game Action Cards in your hand. 

Infected Mask Cards (From original Bionicle: QFTM set)Edit

Number Effect
21 You can give up your turn and move your opponent's Toa Mask 1 space. Discard after use.
22 You can give up your tun and move your opponent's Toa Mask 2 spaces. Discard after use.
23 You can give up your turn and move your opponent's Toa Mask 1 space diagonally. Discard after use.
24 You can give up your turn and move your opponent's Toa Mask 2 space diagonally. Discard after use.
25 You can give up your turn and move your opponent's Toa Mask 3 space. Discard after use.
26 You can give up your turn and move your opponent's Toa Mask to any space on the game map. Discard after use.


Reward Cards (From original Bionicle: QFTM set)Edit

Number Effect
27 You can move Diagonally. Discard after use.
28 You can add up to 100 points to any skill. Discard after use.
29 You can move 2 extra spaces. Discard after use.
30 Your opponent loses 100 points from any skill. Discard after use.
31 You can move into a Mission space without taking on a mission. Discard after use.
32 Draw 2 Game Action cards when you land on a Game Action space Discard after use.
149 You can skip a turn. Discard after use.

Bonus Cards (From original Bionicle: QFTM set)Edit

Number Effect
33 Automatically complete a mission. Discard after use.
34 After winning a Great Mask Challenge, draw and keep 2 cards from your Great Mask/Turaga pile. Discard after use.
35 Repair an Infected Mask. Use this card when your opponent has played an Infected Mask card on you. He cannot move your Toa Mask. It's now your turn. Discard after use.
36 Draw 2 Game Action cards. Discard after use.


Penalty Cards (From original Bionicle: QFTM set)Edit

Number Effect
37 Your opponent looses 100 points from any skill. Discard after use.
38 Your opponent looses 200 points from any skill. Discard after use.
39 Opponent must discard 1 Game Action card from his or her hand. Discard after use.
40 Opponent must discard all Game Action cards in his or her hand. Discard after use.
157 In a tie, your opponent looses a Great Mask Challenge. Discard after use.

Toa Cards (From original Bionicle: QFTM set)Edit

Number Name Stats
41 Toa of Fire (Tahu) Flight: 500 Shielding: 900 Speed: 700 Strength: 800 Swimming: 400 Vision: 700
51 Toa of Ice (Kopaka) Flight: 400 Shielding: 700 Speed: 800 Strength: 700 Swimming: 500 Vision: 900
61 Toa of Stone (Onua)
71 Toa of Air (Lewa) Flight: 900 Shielding: 500 Speed: 500 Strength: 700 Swimming: 400 Vision: 600
81 Toa of
91 Toa of

Great Masks (From original Bionicle: QFTM set)Edit

Number Toa Name Effect
42 Tahu Kanohi Kakama Add 100 Points to Speed. This Great Mask grants an increase of speed
43 Tahu Kanohi Pakari Add 100 Points to Strength. This Great Mask grants an increase of strength and power.
44 Tahu Kanohi Kaukau Add 100 Points to Swimming. This Great Mask grants water breathing ability.
45 Tahu Kanohi Miru Add 100 Points to Flying. This Great Mask grants the power of levitation.
46 Tahu Kanohi Hau Add 100 Points to Shielding. This Great Mask grants protection against attacks.
47 Tahu Kanohi Akaku Add 100 Points to Vision. This Great Mask grants the ability to see through solid objects.
52 Kopaka Kanohi Kakama Add 100 Points to Speed. This Great Mask grants an increase of speed.
53 Kopaka Kanohi Pakari Add 100 Points to Strength. This Great Mask grants an increase of strength and power.
54 Kopaka Kanohi Kaukau Add 100 Points to Swimming. This Great Mask grants water breathing ability.
55 Kopaka Kanohi Miru Add 100 Points to Flying. This Great Mask grants the power of levitation.
56 Kopaka Kanohi Hau Add 100 Points to Shielding. This Great Mask grants protection against attacks.
57 Kopaka Kanohi Akaku Add 100 Points to Vision. This Great Mask grants the ability to see through solid objects.
62 Onua Kanohi Kakama Add 100 Points to Speed. This Great Mask grants an increase of speed.
63 Onua Kanohi Pakari Add 100 Points to Strength. This Great Mask grants an increase of strength and power.
64 Onua Kanohi Kaukau Add 100 Points to Swimming. This Great Mask grants water breathing ability.
65 Onua Kanohi Miru Add 100 Points to Flying. This Great Mask grants the power of levitation.
66 Onua Kanohi Hau

Add 100 Points to Shielding. This Great Mask grants protection against attacks.

(Unlike the other non-foil Great Masks, the Onua Kanohi Hau can provide 200 additional points. this was due to a printing error where the foil version was printed without foiling and put into the #66 slot. Thus the card retained the foil bonus but could be found in secions of packs besides the foil slot.)

67 Onua Kanohi Akaku

Add 100 Points to Vision. This Great Mask grants the ability to see through solid objects.

72 Lewa Kanohi Kakama Add 100 Points to Speed. This Great Mask grants an increase of speed.
73 Lewa Kanohi Pakari Add 100 Points to Strength. This Great Mask grants an increase of strength and power.
74 Lewa Kanohi Kaukau Add 100 Points to Swimming. This Great Mask grants water breathing ability.
75 Lewa Kanohi Miru Add 100 Points to Flying. This Great Mask grants the power of levitation.
76 Lewa Kanohi Hau Add 100 Points to Shielding. This Great Mask grants protection against attacks.
77 Lewa Kanohi Akaku Add 100 Points to Vision. This Great Mask grants the ability to see through solid objects.
82 Kanohi Kakama Add 100 Points to Speed. This Great Mask grants an increase of speed.
83 Kanohi Pakari Add 100 Points to Strength. This Great Mask grants an increase of strength and power.
84 Kanohi Kaukau Add 100 Points to Swimming. This Great Mask grants water breathing ability.
85 Kanohi Miru Add 100 Points to Flying. This Great Mask grants the power of levitation.
86 Kanohi Hau Add 100 Points to Shielding. This Great Mask grants protection against attacks.
87 Kanohi Akaku Add 100 Points to Vision. This Great Mask grants the ability to see through solid objects.
92 Kanohi Kakama Add 100 Points to Speed. This Great Mask grants an increase of speed.
93 Kanohi Pakari Add 100 Points to Strength. This Great Mask grants an increase of strength and power.
94 Kanohi Kaukau Add 100 Points to Swimming. This Great Mask grants water breathing ability.
95 Kanohi Miru Add 100 Points to Flying. This Great Mask grants the power of levitation.
96 Kanohi Hau Add 100 Points to Shielding. This Great Mask grants protection against attacks.
97 Kanohi Akaku Add 100 Points to Vision. This Great Mask grants the ability to see through solid objects.

Turaga Cards (From original Bionicle: QFTM set)Edit

Number Name Effect
48 Turaga Vakama Chief of Ta-Koro Village Vakama says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use.
58 Turaka Nuju Nuju says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use.
68 Turaga Whenua Whenua says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use.
78 Turaga Matau Matau says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use.
88 Turaga - says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use.
98 Turaga - says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use.


Turaga Tools Cards (From original Bionicle: QFTM set)Edit

Number Name Effect
49 Turaga Vakama's Firestaff Vakama says you can move your Toa Great Mask 2 spaces instead on 1. Do not discard after use.
59 Turaga Nuju's Ice Pick Nuju says you can move your Toa Great Mask 2 spaces instead on 1. Do not discard after use.
69 Turaga Whenua's Drill Whenua says you can move your Toa Great Mask 2 spaces instead on 1. Do not discard after use.
79 Turaga Matau's - Matau says you can move your Toa Great Mask 2 spaces instead on 1. Do not discard after use.
89 Turaga - - says you can move your Toa Great Mask 2 spaces instead on 1. Do not discard after use.
99 Turaga - - says you can move your Toa Great Mask 2 spaces instead on 1. Do not discard after use.


Turaga Mask Cards (From original Bionicle: QFTM set)Edit

Number Name Effect
50 Kanohi Huna Vakama says add 100 points to any skill. Do not discard after use.
60 Kanohi Matatu Nuju says add 100 points to any skill. Do not discard after use.
70 Kanohi Ruru Whenua says add 100 points to any skill. Do not discard after use.
80 Kanohi - says add 100 points to any skill. Do not discard after use.
90 Kanohi - says add 100 points to any skill. Do not discard after use.
100 Kanohi - says add 100 points to any skill. Do not discard after use.
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