I will drive the Matoran into the heart of the city, as I wasss commanded. Then I will claim Metru Nui as my own. Those who sssssurvive can ssserve the Morbuzakh or perisssh!--Beginning with you!

–The Morbuzakh King Root to the Toa Metru

Comic 18.jpg
Comic 18: Seeds of Doom
Issue Information
Alternate titleShowdown
WriterGreg Farshtey
IllustratorRandy Elliott
ColorerPete Pantazis
LettererKen Lopez
SeriesMetru Nui
ReleasedMay 2004
Number in series18
Previous comicComic 17: Disks of Danger
Next ComicComic 19: Enemies of Metru Nui

Seeds of Doom was the eighteenth issue in the original BIONICLE comic series, the third comic in the Metru Nui sub-series, and part three in the City of Legends story. It was mailed with the May/June 2004 edition of LEGO Club Magazine.

Opening

The Toa Metru have gathered the six Great Disks from their hiding places throughout Metru Nui. Now they prepare for their trial by fire: confronting the king root of the dreaded Morbuzakh plant in the depths of the Great Furnace.

Can six untried heroes triumph over a monstrosity that has plagued an entire city? Do they have the courage, power, and wisdom to win when even the Vahki have fallen before the Morbuzakh vines? Or will their inexperience mean the end of the Toa Metru, and the city as well?

The preparations have been completed. The hidden enemy has been found.

The battle for Metru Nui starts now.

Plot

Turaga Vakama continues his tale of Metru Nui: The Toa Metru and Matoran journey to the Great Furnace to engage the Morbuzakh King Root in combat. Unknown to them, a squad of Vahki has noticed their presence and plan to subdue the apparent intruders. Onewa spots the hidden law enforcers and raises the alarm. The group sprints into an abandoned factory to evade the robotic police, but their plan quickly backfires. Inside the forge, the Toa discover several large seeds. Much to their horror, the entire ceiling is covered with growing Morbuzakh seeds. The seeds rain down upon the group, sprouting and binding them tightly. Before the vines can remove their Kanohi and de-power them, Nuju creates an ice dagger and cuts out the others. The Toa and Matoran escape the forge, closing the door behind them. Vakama commands Nuju and Onewa to bring the building down, which they do so with pleasure. Ahkmou tries to escape, but is blocked by Onewa's Stone powers. After many obstacles, the Toa Metru finally reach the center of the Great Furnace, there to confront the King Root.

The Toa approach the the Morbuzakh

The Morbuzakh fearlessly declares its power to the Toa, and snatches the Onu-Metru Great Disk from Whenua. The Toa of Earth lunges after the vine, riding it into the air. Nuju tries to assist him, but only gets dragged along. Nokama throws a blast of water at the two. Nuju freezes it around the vine. Whenua shreds the vine, allowing the Disk to fall down to Nokama's waiting arms. The Morbuzakh attacks in force. The Toa Metru engage the vines, but it is a fruitless effort. In desperation, Vakama orders the team to stand down. If the vines drag the team towards the furnace's flame, they can get close enough to wield the Great Disks' powers. They succeed, encasing the King Root within a sphere of energy. The plant desperately attempts to leave, but is too entangled with the building to flee. The Toa escape as the Great Furnace collapses upon the King Root as it disintegrates. The city has been saved! Matau proclaims victory and leads the group to the Coliseum, but Nokama is unsure. The Morbuzakh claimed it had been commanded by another. Who was this other, and will they attack again?

Credits

Appearances

Characters

Locations

Morbuzakh seeds

Objects

Organizations

Miscellaneous

Quotes

Scanning: Six unknowns, six Matoran. Identify. Processing. Presence of unknowns and Matoran in this Metru unauthorized. Action Required. Prime Directive initiated. Pacify. Pacify.

Vahki

I would rather be fed to the Great Furnace than live in a city run by an obnoxious, foul-smelling, over-grown pile of vegetable matter good for nothing but clogging canals.

Toa Nuju

Extra Features

  • Comic middle: The Vahki Are Coming section discusses sets 8614 Nuurakh, 8615 Bordakh, 8616 Vorzakh, 8617 Zadakh, 8618 Rorzakh, and 8619 Keerakh.
  • Comic end: Advertisement for BIONICLE 2: Legends of Metru Nui coming in Fall 2004; ads for BIONICLE at San Diego Comic-Con, LEGO BIONICLE Rahi Building Challenge, and the upcoming BIONICLE Metru Nui City Guide; advertisement for the Kanoka Club at BIONICLE.com.
  • Rear cover: Advertisement for exclusive chance to buy the Vahki sets at LEGO Club Shop.

See Also

References

BIONICLE Comics
BIONICLE
2001 The Coming of the ToaDeep Into DarknessTriumph of the Toa
2002 The Bohrok Saga: The Bohrok AwakeTo Trap a TahnokInto the NestWhat Lurks BelowThe End of the Toa?Divided We Fall
2003 Powerless!A Matter of Time...Absolute PowerRise of the Rahkshi!At Last -- Takanuva!Secrets and Shadows
BIONICLE: Metru Nui
2004 City of Legends: Toa Metru!Disks of DangerSeeds of DoomEnemies of Metru NuiStruggle in the SkyDreams of Darkness
2005 Monsters in the DarkVengeance of the VisorakShadow PlayBirth of the RahagaHanging by a ThreadFracturesWeb Comic
BIONICLE: Ignition
2006 IgnitionIf a Universe EndsVengeance of AxonnShowdownA Cold Light DawnsIn Final Battle
2007 Sea of Darkness: Web ComicMask of Life, Mask of DoomSea of DarknessBattle in the Deep!The Death of Mata NuiDeath of a Hero
2008 Battle for Power: Realm of FearComic 12.5Swamp of ShadowsEndgameMata Nui Rising
BIONICLE: Glatorian
2009 Sands of Bara MagnaThe Fall of AteroA Hero RebornBefore the StormValley of Fear
2010 Journey's End: All That GlittersRebirth
Other Comics
Adventures! The Legend of LewaThe Legend of Lewa Part 2Gali's TaleTrouble for TahuTime of the Toa
McDonald's Challenge of the RahiThe Bohrok Awake (Tale of the ToaSecret of the SwarmInto the Nest)
Promotional BohrokToa NuvaBohrok-KalRakhshiMatoran
Lunchables Metru Nui - City of Legends: Comic 1Comic 2Comic 3
Papercutz Hydraxon's TaleRise and Fall of the SkrallThe Exile's TaleAll Our Sins Remembered
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