We have known the legends of the Bohrok for centuries, and we prayed they were only that: legends. But the Bohrok are real... all too real. It is said the Bohrok sleep an eternal sleep, waiting to hatch. Once awakened, the swarms are unstoppable...a force so powerful, they can reduce mountains to rubble...and turn life-giving rivers dry as the desert sands!
Turaga Vakama
Comic 4: The Bohrok Awake
Issue Information
Alternate titleThe Bohrok Awake!
WriterGreg Farshtey
IllustratorCarlos D'Anda
ColorerPeter Pantazis
LettererKen Lopez
ReleasedJanuary 2002
Number in series4
Previous comicComic 3: Triumph of the Toa
Next ComicComic 5: To Trap a Tahnok

The Bohrok Awake was the fourth issue of the original BIONICLE comic series and the first part of The Bohrok Saga storyline. It was initially mailed with the January/February 2002 edition of LEGO Mania Magazine, and was later collected in BIONICLE: Volume 1 and BIONICLE 1: Rise of the Toa Nuva. This comic introduced the new threat of the Bohrok swarms after the apparent defeat of Makuta.


The Toa have won a great victory in their first confrontation with Makuta. At last, they believe Mata Nui and its people to be safe...but they are wrong.

It all begins with the appearance of small, scurrying creatures called Bohrok Va, scouts and heralds for a more powerful species. As the Toa ascend to the surface, they can hear the sounds of chaos coming from up above. Mata Nui is threatened anew by swarms of strange creatures, whose dark secrets whose dark secrets will change life on the island forever.

Even a Toa can know fear... when the Bohrok awake.

If you wake wake them all.


The six Toa stand at the Kini-Nui, having defeated Makuta. Despite their victory, the island shakes with the sounds of destruction all around them. A Ta-Matoran bursts through the undergrowth, shaken with fear and muttering only one word over and over again: "Bohrok." Tahu immediately decides to return to Ta-Koro to confront this new threat. The other Toa travel with him as well for support. As they race back, Pohatu has only one question: "What's a Bohrok?" The Toa quickly discover the attackers' identity when they arrive at the village. Tahu commands Turaga Vakama to stay safe as the heroes spring into battle. Lewa lunges toward one group of attackers, only to be unexpectedly frozen in mid-air. Tahu melts the ice attack and drives the intruders back. Onua and Pohatu hesitate, confused. The invaders ignore the Toa and Matoran; they only cause destruction for unclear reasons. Even as the Toa wonder aloud at this unusual behavior, another group uses their stone powers to cause an avalanche. Onua pushes Pohatu aside, and the two escape danger. Tahu instructs Gali and Lewa to combine their elemental powers to create a thunderstorm.

The might of the storm causes the swarm to retreat for the time being, but they leave a victim behind. Upon closer examination, Pohatu notices something embedded in the creature's head. It is at this point that Vakama speaks up: he knows exactly what's going on. The mysterious attackers are known as Bohrok, powerful creatures which exist only to annihilate the island. In addition, each Bohrok possesses a krana inside it, a type of controlling brain. Each version of Bohrok is tied to an element: Pahrak, Bohrok of Stone; Kohrak, Bohrok of Ice; Gahlok, Bohrok of Water; Tahnok, Bohrok of Fire; Nuhvok, Bohrok of Earth; and Lehvak, Bohrok of Swamp. Now that the Bohrok are awake, only one hope remains. The Toa must collect one of each breed of krana from each elemental swarm. As the Toa depart, Vakama gives them a final warning: the krana is capable of controlling minds, and even Toa are not immune to their powers. As Lewa returns to his village, he finds Turaga Matau and the Le-Matoran waiting for him, all possessed by the krana.





Lewa summons a storm






A few hours ago, Mata Nui was peaceful and quiet. Now the ground shakes and the air is heavy with the smoke of a thousand fires. From every side come the sounds of ancient trees falling, rivers boiling away, and mountains crumbling to dust.
— The narration goes ominous on us
They're gone...for now. They left us a prisoner, too. But what's that in its head?
— Pohatu, upon noticing a Krana
Each Bohrok carries within it a krana, their greatest strength. Also their greatest weakness. Even the mightiest of Bohrok can be humbled, if parted from their krana.
— Turaga Vakama

Extra Features[]

  • Comic middle: Section discussing new enemies the Bohrok and Bohrok Va.
  • Comic end: Advertisement for the updated website; Tale of the Toa section summarizing what happened in between Comics #3 and #4.
  • Rear cover: Advertisement for the BIONICLE: Quest for the Masks trading card game's Bohrok Swarm expansion pack.



  • This issue sees the first appearance of the Bohrok swarms, a threat which would dominate the storyline for the next year and a half.
  • This comic picks up shortly after the events of the Mata Nui Online Game, where the Toa finally defeated Makuta and the Bohrok began to awake.
  • The traumatized Ta-Matoran who appears at the beginning of the comic to warn the Toa is none other than a mis-colored Kapura, making his comic debut after his appearance in the Mata Nui Online Game last year.
  • Both Turaga Vakama and Matau reappear after their previous appearance in Comic 2: Deep Into Darkness.
  • This comic's end pages recap the events which took place between this issue and the previous one, explaining how the Toa obtained their Golden Kanohi and defeated Makuta.


  • This issue was released with two covers in two sizes; one a normal-sized comic featuring Tahu confronting a Tahnok, and the other a smaller edition displaying a victorious Tahnok with Tahu's Golden Kanohi.

See Also[]

External Links[]

2001 The Coming of the ToaDeep Into DarknessTriumph of the Toa
2002 The Bohrok Saga: The Bohrok AwakeTo Trap a TahnokInto the NestWhat Lurks BelowThe End of the Toa?Divided We Fall
2003 Powerless!A Matter of Time...Absolute PowerRise of the Rahkshi!At Last -- Takanuva!Secrets and ShadowsBIONICLE: Unmasked
2004 City of Legends: Toa Metru!Disks of DangerSeeds of DoomEnemies of Metru NuiStruggle in the SkyDreams of DarknessBIONICLE: Unmasked 2
2005 Monsters in the DarkVengeance of the VisorakShadow PlayBirth of the RahagaHanging by a ThreadFractures2005 Web Comics
BIONICLE: Ignition
2006 IgnitionIf A Universe Ends...Vengeance of AxonnShowdownA Cold Light DawnsIn Final Battle
2007 Sea of Darkness: Web ComicMask of Life, Mask of DoomSea of DarknessBattle in the Deep!The Death of Mata NuiDeath of a Hero
2008 Battle for Power: Realm of FearComic 12.5Swamp of ShadowsEndgameMata Nui Rising
BIONICLE: Glatorian
2009 Sands of Bara MagnaThe Fall of AteroA Hero RebornBefore the StormValley of Fear
2010 Journey's End: All That GlittersRebirth
Other Comics
Adventures! The Legend of LewaThe Legend of Lewa Part 2Gali's TaleTrouble for TahuTime of the Toa
McDonald's Challenge of the RahiThe Bohrok Awake (Tale of the ToaSecret of the SwarmInto the Nest)
Promotional BohrokToa NuvaBohrok-KalRakhshiMatoran
Lunchables Metru Nui - City of Legends (Comic 1Comic 2Comic 3)
Papercutz Hydraxon's TaleRise and Fall of the SkrallThe Exile's TaleAll Our Sins Remembered