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Kalmah
Kalmah
Biographical Information
Species Unknown
Group Barraki, League of the Six Kingdoms
Mask None
Colors Red, black
Element/Powers None
Homeland {{{Homeland}}}
Occupation Squid Breeder for the League of the Six Kingdoms
Tools Tentacles, Squid Launcher all formerly
Location Spherus Magna
Status Alive
Pronunciation Kahl-muh
Video {{{Video}}}


Notdoingjob Somebody Isn't Doing Their Job

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We shared our victories, and our punishment... so we will share the power of this mask as well.
— Kalmah

Kalmah was one of the six Barraki, warlords that were the former leaders of the League of the Six Kingdoms. He is currently freed from the Pit by the Order of Mata Nui in exchange for fighting against the Brotherhood of Makuta.

History

Kalmah was one of the six Barraki warlords that was banished to the Pit by Botar 80,000 years ago. Soon after being mutated by the Pit Mutagen, Kalmah discovered an organic species of Squid Rahi that fed on the life force of other creatures. He included these Rahi into his army and later invented special launchers, the Squid Launcher, for himself and the other Barraki, in return for a large realm undersea.

He had three eyes after being mutated, however a clash began between him and Pridak over how much bigger Kalmah´s territory expanded. Pridak won, and punished Kalmah's insolence by permanently blinding him in his central eye.

He and the other Barraki were later freed from the Pit by the Order of Mata Nui to help defeat the Brotherhood of Makuta. Before he and the other Barraki could attack Metru Nui, Teridax was killed and Kalmah left the Matoran Universe. His mutations were later reversed when Mata Nui was using the Ignika to restore Spherus Magna.


Characteristics

Personality

The silent killer ... stronger than he was fast, but he was able to glide silently through the water and seize and squeeze prey to death in his tentacle. Five smaller tentacles on the back of his head let him sense motion behind him. He had three eyes, but he was blind in one (his top eye) due to a disastrous past encounter with Pridak. He is highly intelligent. Kalmah bred the Sea Squid the Barraki used in their launchers, making sure they were kept half-starved and vicious so they were ready for prey. He led an army of giant Squid.

Powers & Tools

Kalmah's main weapon was his tentacle that extended from both sides of his left "hand". He had five smaller sensory tentacles on the back of his head. The tentacles on the back of his head allowed him to sense suprise attacks before hand in battle. He also wielded a Squid Launcher. In addition to his vampiric Squid that aid all of the Barraki, Kalmah's army mainly consisted of Giant Squid to re-grow certain parts of his body (though apparently not his eye). Apparently, he could also share memories with his Squids through physical contact. Now that his mutations were undone, Kalmah has lost all of these abilities.


Set Information

  • His set number is 8917.
  • The set contains 53 pieces.
  • A few sets contained a wider, bigger foot instead of the foot seen on the canister.

Trivia

  • Like the other Barraki, Kalmah was based on a real sea creature, most likely a squid.
  • His name resembles the word Calamari.

Appearances

  • Barraki: Creeps From The Deep
  • Bionicle Legends#6-8
  • Bionicle Ignition#6-10
  • Destiny War
Barraki
Leader: Pridak
Members: KalmahTakadoxEhlekMantaxCarapar (deceased)
Allies: Nocturn
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